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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionQueryParams > AddIgnoredActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
Include | #include "CollisionQueryParams.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredActor
(
const uint32 InIgnoreActorID
)
Remarks
Add an actor by ID for this trace to ignore. Equivalent to calling AddIgnoredSourceObject.