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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionQueryParams
Type | Name | Description | |
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void | AddIgnoredActor
(
const AActor* InIgnoreActor |
Add an actor for this trace to ignore. Equivalent to calling AddIgnoredSourceObject. |
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void | AddIgnoredActor
(
const uint32 InIgnoreActorID |
Add an actor by ID for this trace to ignore. Equivalent to calling AddIgnoredSourceObject. |