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One entry in the array of collision notifications pending execution at the end of the physics engine run.
| Name | FCollisionNotifyInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
| Include Path | #include "PhysicsPublic.h" |
Syntax
struct FCollisionNotifyInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionNotifyInfo() |
PhysicsPublic.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCallEvent0 | bool | If this notification should be called for the Actor in Info0. | PhysicsPublic.h | |
| bCallEvent1 | bool | If this notification should be called for the Actor in Info1. | PhysicsPublic.h | |
| Info0 | FRigidBodyCollisionInfo | Information about the first object involved in the collision. | PhysicsPublic.h | |
| Info1 | FRigidBodyCollisionInfo | Information about the second object involved in the collision. | PhysicsPublic.h | |
| RigidCollisionData | FCollisionImpactData | Information about the collision itself | PhysicsPublic.h | |
| SolverTime | Chaos::FReal | PhysicsPublic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidForNotify () |
Check that is is valid to call a notification for this entry. | PhysicsPublic.h |