Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include | #include "PhysicsPublic.h" |
Syntax
struct FCollisionNotifyInfo
Remarks
One entry in the array of collision notifications pending execution at the end of the physics engine run.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bCallEvent0 | If this notification should be called for the Actor in Info0. |
![]() |
bool | bCallEvent1 | If this notification should be called for the Actor in Info1. |
![]() |
FRigidBodyCollisionInfo | Info0 | Information about the first object involved in the collision. |
![]() |
FRigidBodyCollisionInfo | Info1 | Information about the second object involved in the collision. |
![]() |
FCollisionImpactData | RigidCollisionData | Information about the collision itself |
![]() |
Chaos::FReal | SolverTime |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | Check that is is valid to call a notification for this entry. |