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Information about an overall collision, including contacts.
| Name | FCollisionImpactData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FCollisionImpactData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionImpactData() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsVelocityDeltaUnderThreshold | bool | Engine/EngineTypes.h | ||
| ContactInfos | TArray< struct FRigidBodyContactInfo > | All the contact points in the collision | Engine/EngineTypes.h | |
| TotalFrictionImpulse | FVector | The total counterimpulse applied of the two objects sliding against each other | Engine/EngineTypes.h | |
| TotalNormalImpulse | FVector | The total impulse applied as the two objects push against each other | Engine/EngineTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SwapContactOrders() |
Iterate over ContactInfos array and swap order of information | Engine/EngineTypes.h |