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Legacy struct for handling back compat serialization.
| Name | FClothingAssetData_Legacy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
Syntax
USTRUCT ()
struct FClothingAssetData_Legacy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothingAssetData_Legacy() |
Engine/SkeletalMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ApexFileName | FString | Engine/SkeletalMesh.h | ||
| AssetName | FName | Engine/SkeletalMesh.h | ||
| bClothPropertiesChanged | bool | Engine/SkeletalMesh.h | ||
| PhysicsProperties | FClothPhysicsProperties_Legacy | Engine/SkeletalMesh.h |