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Properties of a clipped static mesh triangle.
| Name | FClipSMTriangle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GeomTools.h |
| Include Path | #include "GeomTools.h" |
Syntax
struct FClipSMTriangle : public FClipSMFace
Inheritance Hierarchy
- FClipSMFace → FClipSMTriangle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClipSMTriangle
(
int32 Init |
GeomTools.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Vertices | FClipSMVertex | GeomTools.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ComputeGradientsAndNormal() |
Compute the triangle's normal, and the gradients of the triangle's vertex attributes over XYZ. | GeomTools.h |