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Unique id per card representation data instance.
| Name | FCardRepresentationDataId |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshCardBuild.h |
| Include Path | #include "MeshCardBuild.h" |
Syntax
class FCardRepresentationDataId
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint32 | MeshCardBuild.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
MeshCardBuild.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
FCardRepresentationDataId B |
MeshCardBuild.h |