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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCardRepresentationData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheDerivedData
(
const FString& InDDCKey, |
MeshCardBuild.h | ||
void CacheDerivedData
(
const FString& InDDCKey, |
MeshCardBuild.h |
CacheDerivedData(const FString &, UStaticMesh , UStaticMesh , int32, bool, FSourceMeshDataForDerivedDataTask &&, TArray< FSignedDistanceFieldBuildPartData > &&)
| Name | CacheDerivedData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshCardBuild.h |
| Include Path | #include "MeshCardBuild.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MeshCardRepresentation.cpp |
void CacheDerivedData
(
const FString & InDDCKey,
UStaticMesh * Mesh,
UStaticMesh * GenerateSource,
int32 MaxLumenMeshCards,
bool bGenerateDistanceFieldAsIfTwoSided,
FSourceMeshDataForDerivedDataTask && OptionalSourceMeshData,
TArray < FSignedDistanceFieldBuildPartData > && OptionalPartData
)
CacheDerivedData(const FString &, const ITargetPlatform , UStaticMesh , UStaticMesh , int32, bool, FSourceMeshDataForDerivedDataTask )
| Name | CacheDerivedData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshCardBuild.h |
| Include Path | #include "MeshCardBuild.h" |
void CacheDerivedData
(
const FString & InDDCKey,
const ITargetPlatform * TargetPlatform,
UStaticMesh * Mesh,
UStaticMesh * GenerateSource,
int32 MaxLumenMeshCards,
bool bGenerateDistanceFieldAsIfTwoSided,
FSourceMeshDataForDerivedDataTask * OptionalSourceMeshData
)