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Card representation payload and output of the mesh build process.
| Name | FCardRepresentationData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshCardBuild.h |
| Include Path | #include "MeshCardBuild.h" |
Syntax
class FCardRepresentationData : public FDeferredCleanupInterface
Inheritance Hierarchy
- FDeferredCleanupInterface → FCardRepresentationData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCardRepresentationData() |
MeshCardBuild.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CardRepresentationDataId | FCardRepresentationDataId | MeshCardBuild.h | ||
| MeshCardsBuildData | FMeshCardsBuildData | MeshCardBuild.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheDerivedData
(
const FString& InDDCKey, |
MeshCardBuild.h | ||
void CacheDerivedData
(
const FString& InDDCKey, |
MeshCardBuild.h | ||
bool ContainsNaN() |
MeshCardBuild.h | ||
SIZE_T GetResourceSizeBytes() |
MeshCardBuild.h | ||
void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
MeshCardBuild.h |