Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FCanvasWordWrapper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
Include | #include "CanvasTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
bool ProcessLine
&40;
FWrappingState & WrappingState
&41;
Remarks
Processes the string using a word wrapping algorithm, resulting in up to a single line. True if a new line could be processed, false otherwise such as having reached the end of the string.