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Unreal Engine C++ API Reference > Runtime > Engine > FCanvasTriangleRendererItem > FRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasRendererItem.h |
Include | #include "CanvasRendererItem.h" |
int32 AddTriangle
&40;
const FCanvasUVTri & Tri,
FHitProxyId HitProxyId
&41;