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Unreal Engine C++ API Reference > Runtime > Engine > FCanvasTileRendererItem > FRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasRendererItem.h |
Include | #include "CanvasRendererItem.h" |
Source | /Engine/Source/Runtime/Engine/Private/TileRendering.cpp |
void RenderTiles
&40;
FCanvasRenderContext & RenderContext,
FMeshPassProcessorRenderState & DrawRenderState,
const FSceneView & View,
bool bIsHitTesting,
bool bUse128bitRT
&41;