Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FCanvasItem
- FCanvasTextItemBase
- FCanvasSimpleTextItem
- FCanvasTextItem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
Include | #include "CanvasItem.h" |
Syntax
class FCanvasTextItem : public FCanvasSimpleTextItem
Remarks
Text item with misc optional items such as shadow, centering etc. This class operates on FText.
Variables
Type | Name | Description | |
---|---|---|---|
FText | Text | The text to draw. |
Constructors
Type | Name | Description | |
---|---|---|---|
FCanvasTextItem
(
const FVector2D& InPosition, |
Constructor. | ||
FCanvasTextItem
(
const FVector2D& InPosition, |
Constructor |
Destructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
void | DrawStringInternal_OfflineCache
(
FCanvas* InCanvas, |
Internal string draw.In a method to make it simpler to do effects like shadow, outline | |
void | DrawStringInternal_RuntimeCache
(
FCanvas* InCanvas, |
Overridden from FCanvasTextItemBase
Type | Name | Description | |
---|---|---|---|
void | DrawStringInternal
(
FCanvas* InCanvas, |
Internal string drawIn a method to make it simpler to do effects like shadow, outline | |
FVector2D | GetTextSize
(
float DPIScale |
Get the measured size of the text to draw | |
bool | HasValidText () |
Does this text item have valid text to draw? |