Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCanvasSimpleTextItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawStringInternal
(
FCanvas* InCanvas, |
Internal string drawIn a method to make it simpler to do effects like shadow, outline | CanvasItem.h | |
void DrawStringInternal
(
FCanvas* InCanvas, |
CanvasItem.h |
DrawStringInternal(FCanvas *, const FVector2D &, const FLinearColor &, TArrayView< FTextEffect >)
Description
Internal string draw
In a method to make it simpler to do effects like shadow, outline
| Name | DrawStringInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
| Include Path | #include "CanvasItem.h" |
void DrawStringInternal
(
FCanvas * InCanvas,
const FVector2D & DrawPos,
const FLinearColor & DrawColor,
TArrayView < FTextEffect > Offsets
)
DrawStringInternal(FCanvas *, FStringView, const FVector2D &, const FLinearColor &, TArrayView< FTextEffect >)
| Name | DrawStringInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
| Include Path | #include "CanvasItem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/CanvasItem.cpp |
void DrawStringInternal
(
FCanvas * InCanvas,
FStringView Text,
const FVector2D & DrawPos,
const FLinearColor & DrawColor,
TArrayView < FTextEffect > TextEffects
)