Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FCanvasBatchedElementRenderItem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasBatchedElementRenderItem.h |
Include | #include "CanvasBatchedElementRenderItem.h" |
Syntax
class FRenderData
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TRefCountPtr< FBatchedElementParameters > | BatchedElementParameters | Batched element parameters |
![]() |
FBatchedElements | BatchedElements | Current batched elements, destroyed once rendering completes. |
![]() |
ESimpleElementBlendMode | BlendMode | Current blend mode being used for batching, set to BLEND_MAX if it hasn't been used yet. |
![]() |
FCanvas::EElementType | ElementType | Current element type being used for batching, set to ET_MAX if it hasn't been used yet. |
![]() |
FDepthFieldGlowInfo | GlowInfo | Info for optional glow effect when using depth field rendering |
![]() |
const FTexture * | Texture | Current texture being used for batching, set to NULL if it hasn't been used yet. |
![]() |
FCanvas::FTransformEntry | Transform | Transform used to render including projection |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FRenderData
(
FBatchedElementParameters* InBatchedElementParameters, |
Init constructor |