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Unreal Engine C++ API Reference > Runtime > Engine > FCanvas > FCanvas
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
Include | #include "CanvasTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
FCanvas
(
FRenderTarget * InRenderTarget,
FHitProxyConsumer * InHitProxyConsumer,
const FGameTime & Time,
ERHIFeatureLevel::Type InFeatureLevel,
float InDPIScale
)
Remarks
Constructor. For situations where a world is not available, but time information is