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Unreal Engine C++ API Reference > Runtime > Engine > FCanvas
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
Include | #include "CanvasTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
void SetHitProxy
(
HHitProxy * HitProxy
)
Remarks
Sets the hit proxy which will be used for subsequent canvas primitives.