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Unreal Engine C++ API Reference > Runtime > Engine > FCanvas > Create
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
Include | #include "CanvasTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
static FCanvas * Create
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef InRenderTarget,
FHitProxyConsumer * InHitProxyConsumer,
const FGameTime & Time,
ERHIFeatureLevel::Type InFeatureLevel,
float InDPIScale
)