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Cached camera POV info, stored as optimization so we only need to do a full camera update once per tick.
| Name | FCameraCacheEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
Syntax
USTRUCT ()
struct FCameraCacheEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraCacheEntry() |
Camera/PlayerCameraManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| POV | FMinimalViewInfo | Camera POV to cache. | Camera/PlayerCameraManager.h | |
| TimeStamp | float | World time this entry was created. | Camera/PlayerCameraManager.h |