Navigation
API > API/Runtime > API/Runtime/Engine
Event that can be subscribed to receive skipped updates when a cached pose is run. When a cached pose update call executes the link with the maximum weight, this event receives information about the other links with lesser weights
Name
FCachedPoseSkippedUpdateHandler
Type
class
Header File
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SaveCachedPose.h
Include Path
#include "Animation/AnimNode_SaveCachedPose.h"
Syntax
class FCachedPoseSkippedUpdateHandler : public UE::Anim::IGraphMessage
Copy full snippet
Constructors
Constants
Name
Type
Remarks
Include Path
TypeName
const FName
Animation/AnimNode_SaveCachedPose.h
Variables
Protected
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Called when there are Update() calls that were skipped due to pose caching.
Animation/AnimNode_SaveCachedPose.h
Static
Name
Remarks
Include Path
Unreal Specifiers
static FName GetStaticTypeName()
Animation/AnimNode_SaveCachedPose.h