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| Name | FCachedAnimTransitionData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h |
| Include Path | #include "Animation/CachedAnimData.h" |
Syntax
USTRUCT (BlueprintType )
struct FCachedAnimTransitionData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedAnimTransitionData() |
Animation/CachedAnimData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FromStateName | FName | Name of From State to Cache | Animation/CachedAnimData.h |
|
| StateMachineName | FName | Name of StateMachine State is in | Animation/CachedAnimData.h |
|
| ToStateName | FName | Name of To State to Cache | Animation/CachedAnimData.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | Animation/CachedAnimData.h | ||
| MachineIndex | int32 | Animation/CachedAnimData.h | ||
| TransitionIndex | int32 | Animation/CachedAnimData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetCrossfadeDuration
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h | ||
float GetTimeElapsed
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h | ||
float GetTimeElapsedFraction
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h |