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| Name | FCachedAnimRelevancyData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h |
| Include Path | #include "Animation/CachedAnimData.h" |
Syntax
USTRUCT (BlueprintType )
struct FCachedAnimRelevancyData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedAnimRelevancyData() |
Animation/CachedAnimData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateMachineName | FName | Name of StateMachine State is in | Animation/CachedAnimData.h |
|
| StateName | FName | Name of State to Cache | Animation/CachedAnimData.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | Animation/CachedAnimData.h | ||
| MachineIndex | int32 | Animation/CachedAnimData.h | ||
| StateIndex | int32 | Animation/CachedAnimData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetRelevantAnimTime
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h | ||
float GetRelevantAnimTimeRemaining
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h | ||
float GetRelevantAnimTimeRemainingFraction
(
UAnimInstance& InAnimInstance |
Animation/CachedAnimData.h |