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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBranchingPointNotifyPayload
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/AnimNotifies/AnimNotify.h |
|
|
|
Animation/AnimNotifies/AnimNotify.h |
|
FBranchingPointNotifyPayload()
| |
|
| Name |
FBranchingPointNotifyPayload |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include Path |
#include "Animation/AnimNotifies/AnimNotify.h" |
FBranchingPointNotifyPayload()
FBranchingPointNotifyPayload(USkeletalMeshComponent , UAnimSequenceBase , FAnimNotifyEvent *, int32, bool)
| |
|
| Name |
FBranchingPointNotifyPayload |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include Path |
#include "Animation/AnimNotifies/AnimNotify.h" |
FBranchingPointNotifyPayload
(
USkeletalMeshComponent * InSkelMeshComponent,
UAnimSequenceBase * InSequenceAsset,
FAnimNotifyEvent * InNotifyEvent,
int32 InMontageInstanceID,
bool bInReachedEnd
)