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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBoneMatricesUniformShaderParame- > API/Runtime/Engine/FBoneMatricesUniformShaderParame-/zzNextMemberIdBoneMatrices
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdBoneMatrices ::HasDeclaredResource || ! TShaderParameterTypeInfo< FMatrix3x4 [MAX_GPU_BONE_MATRICES_UNIFORMBUFFER] > ::bIsStoredInConstantBuffer
&125;