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Unreal Engine C++ API Reference > Runtime > Engine > FBoneContainer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
Include | #include "BoneContainer.h" |
Source | /Engine/Source/Runtime/Engine/Private/BoneContainer.cpp |
void RemapFromSkelMesh
&40;
USkeletalMesh const & SourceSkeletalMesh,
USkeleton & TargetSkeleton
&41;
Remarks
Cache remapping data if current Asset is a SkeletalMesh, with all compatible Skeletons.