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Unreal Engine C++ API Reference > Runtime > Engine > FBoneContainer
Syntax
TWeakObjectPtr< USkeletalMesh > AssetSkeletalMesh
Remarks
If Asset is a SkeletalMesh, this will be a pointer to it. Can be NULL if Asset is a USkeleton.
If Asset is a SkeletalMesh, this will be a pointer to it.
Unreal Engine C++ API Reference > Runtime > Engine > FBoneContainer
TWeakObjectPtr< USkeletalMesh > AssetSkeletalMesh
If Asset is a SkeletalMesh, this will be a pointer to it. Can be NULL if Asset is a USkeleton.
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