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Description
Update the instances collision filtering data
Update the filter data on the physics shapes, based on the owning component flags.
| Name | UpdatePhysicsFilterData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void UpdatePhysicsFilterData()