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Description
TODO: this only works at runtime when the physics state has been created. Any changes that result in recomputing mass properties will not properly remember this
| Name | SetMassSpaceLocal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetMassSpaceLocal
(
const FTransform & NewMassSpaceLocalTM
)