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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBodyInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Find the correct PhysicalMaterial for simple geometry on this body | PhysicsEngine/BodyInstance.h | ||
static UPhysicalMaterial * GetSimplePhysicalMaterial
(
const FBodyInstance* BodyInstance, |
Find the correct PhysicalMaterial for simple geometry on a given body and owner. | PhysicsEngine/BodyInstance.h |
GetSimplePhysicalMaterial()
Description
Find the correct PhysicalMaterial for simple geometry on this body
| Name | GetSimplePhysicalMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
UPhysicalMaterial * GetSimplePhysicalMaterial() const
GetSimplePhysicalMaterial(const FBodyInstance , TWeakObjectPtr< UPrimitiveComponent >, TWeakObjectPtr< UBodySetup >, IPhysicsBodyInstanceOwner )
Description
Find the correct PhysicalMaterial for simple geometry on a given body and owner. This is really for internal use during serialization
| Name | GetSimplePhysicalMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static UPhysicalMaterial * GetSimplePhysicalMaterial
(
const FBodyInstance * BodyInstance,
TWeakObjectPtr < UPrimitiveComponent > Owner,
TWeakObjectPtr < UBodySetup > BodySetupPtr,
IPhysicsBodyInstanceOwner * BodyInstanceOwner
)