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Description
Get the kinematic target transform in world space from physics body. Will only be relevant/useful if the body is kinematic
| Name | GetKinematicTarget_AssumesLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
FTransform GetKinematicTarget_AssumesLocked() const