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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBodyInstance
Specialization of TUniquePtr for storing body instance delegates as there is a need to copy the contents of the delegate structure.
| Name | FBodyInstanceDelegatesPtr |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
Syntax
struct FBodyInstanceDelegatesPtr : public TUniquePtr< FBodyInstanceDelegates >
Inheritance Hierarchy
- TDefaultDelete → TUniquePtr → FBodyInstance::FBodyInstanceDelegatesPtr
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsEngine/BodyInstance.h | |||
FBodyInstanceDelegatesPtr
(
const FBodyInstanceDelegatesPtr& Other |
PhysicsEngine/BodyInstance.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBodyInstanceDelegatesPtr & operator=
(
const FBodyInstanceDelegatesPtr& Other |
PhysicsEngine/BodyInstance.h |