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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBodyInstance
Struct of body instance delegates that are rarely bound so that we can only allocate memory if one is actually being used.
| Name | FBodyInstanceDelegates |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
Syntax
struct FBodyInstanceDelegates
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnCalculateCustomProjection | FCalculateCustomProjection | Custom projection for physics (callback to update component transform based on physics data) | PhysicsEngine/BodyInstance.h | |
| OnRecalculatedMassProperties | FRecalculatedMassProperties | Called whenever mass properties have been re-calculated. | PhysicsEngine/BodyInstance.h |