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Description
Note: This function is not thread safe. Make sure you obtain the appropriate physics scene lock before calling it
| Name | ApplyMaterialToInstanceShapes_AssumesLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void ApplyMaterialToInstanceShapes_AssumesLocked
(
UPhysicalMaterial * SimplePhysMat,
TArray < UPhysicalMaterial * > & ComplexPhysMats,
const TArrayView < FPhysicalMaterialMaskParams > & ComplexPhysMatMasks
)