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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FBeam2TypeDataPayload
Variables
Type | Name | Description | |||||||
---|---|---|---|---|---|---|---|---|---|
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FVector | Direction | Direction to step in | ||||||
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int32 | Flags | Type and indexing flags 3 1 0 1... | ... | ... | ...5... | ... | ... | ..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags > 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags; |
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int32 | InterpolationSteps | Number of segments to render (steps) | ||||||
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int32 | Lock_Max_NumNoisePoints | Target lock, extreme max, Number of noise points | ||||||
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FVector | SourcePoint | The source of this beam | ||||||
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float | SourceStrength | The stength of the source tangent of this beam | ||||||
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FVector | SourceTangent | The source tangent of this beam | ||||||
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int32 | Steps | Number of segments to render (steps) | ||||||
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double | StepSize | StepSize (for each segment to be rendered) | ||||||
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FVector | TargetPoint | The target of this beam | ||||||
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float | TargetStrength | The stength of the Target tangent of this beam | ||||||
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FVector | TargetTangent | The target tangent of this beam | ||||||
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float | TravelRatio | The 'extra' amount to travel (partial segment) | ||||||
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int32 | TriangleCount | The number of triangles to render for this beam |