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Unreal Engine C++ API Reference > Runtime > Engine > FBeam2TypeDataPayload
Syntax
int32 Flags
Remarks
Type and indexing flags 3 1 0 1...|...|...|...5...|...|...|..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags > 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags;
NOTE: These values DO NOT get packed into the vertex buffer!