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Unreal Engine C++ API Reference > Runtime > Engine > FBatchedElements
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
Syntax
struct FBatchedMeshElement
Variables
Type | Name | Description | |
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TRefCountPtr< FBatchedElementParameters > | BatchedElementParameters | Parameters for this batched element |
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ESimpleElementBlendMode | BlendMode | All triangles in this batch draw with the same blend mode |
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FDepthFieldGlowInfo | GlowInfo | All triangles in this batch draw with the same depth field glow (depth field blend modes only) |
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TArray< uint16, TInlineAllocator< 6 > > | Indices | Index buffer for triangles |
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uint32 | MaxVertex | Largest vertex index used by this batch |
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uint32 | MinVertex | Starting index in vertex buffer for this batch |
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const FTexture * | Texture | All triangles in this batch draw with the same texture |