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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBatchedElementParameters
- FBatchedElementParameters::BindShaders()
- FIESLightProfileBatchedElementParameters::BindShaders()
- FMipLevelBatchedElementParameters::BindShaders()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
void BindShaders
(
FRHICommandList & RHICmdList,
FGraphicsPipelineStateInitializer & GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix & InTransform,
const float InGamma,
const FMatrix & ColorWeights,
const FTexture * Texture
)
Remarks
Binds vertex and pixel shaders for this element