Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FBaseTraceDatum
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldCollision.h |
Include | #include "WorldCollision.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp |
void Set
&40;
UWorld &42; World,
const FCollisionShape & InCollisionShape,
const FCollisionQueryParams & Param,
const struct FCollisionResponseParams & InResponseParam,
const struct FCollisionObjectQueryParams & InObjectQueryParam,
ECollisionChannel Channel,
uint32 InUserData,
int32 FrameCounter
&41;
Remarks
Set functions for each Shape type