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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBaseAsyncSaveGameSystem
- ISaveGameSystem::DoesSaveGameExist()
- FBaseAsyncSaveGameSystem::DoesSaveGameExist()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
virtual bool DoesSaveGameExist
(
const TCHAR * Name,
const int32 UserIndex
)
Remarks
Return true if the named savegame exists (probably not useful with NativeUI