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API > API/Runtime > API/Runtime/Engine
| Name | FBaseActorPartition |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
Syntax
class FBaseActorPartition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBaseActorPartition
(
UWorld* InWorld |
ActorPartition/ActorPartitionSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBaseActorPartition() |
ActorPartition/ActorPartitionSubsystem.h |
Classes
| Name | Remarks |
|---|---|
| FOnActorPartitionHashInvalidated |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachRelevantActor
(
const TSubclassOf< APartitionActor >& InActorClass, |
ActorPartition/ActorPartitionSubsystem.h | ||
APartitionActor * GetActor
(
const FActorPartitionIdentifier& InActorPartitionId, |
ActorPartition/ActorPartitionSubsystem.h | ||
UActorPartitionSubsystem::FCellCoord GetActorPartitionHash
(
const FActorPartitionGetParams& GetParams |
ActorPartition/ActorPartitionSubsystem.h | ||
FOnActorPartitionHashInvalidated & GetOnActorPartitionHashInvalidated() |
ActorPartition/ActorPartitionSubsystem.h |