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| Name | FBakedAnimationStateMachine |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include Path | #include "Animation/AnimStateMachineTypes.h" |
Syntax
USTRUCT ()
struct FBakedAnimationStateMachine
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBakedAnimationStateMachine() |
Cached StatID for this state machine. | Animation/AnimStateMachineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialState | int32 | Index of the initial state that the machine will start in. | Animation/AnimStateMachineTypes.h | |
| MachineName | FName | Name of this machine (primarily for debugging purposes) | Animation/AnimStateMachineTypes.h | |
| States | TArray< FBakedAnimationState > | List of all states this machine can be in. | Animation/AnimStateMachineTypes.h | |
| Transitions | TArray< FAnimationTransitionBetweenStates > | List of all transitions between states. | Animation/AnimStateMachineTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 FindStateIndex
(
const FName& StateName |
Finds a state by name or INDEX_NONE if no such state exists. | Animation/AnimStateMachineTypes.h | |
int32 FindTransitionIndex
(
const FName& InStateNameFrom, |
Find the index of a transition from StateNameFrom to StateNameTo. | Animation/AnimStateMachineTypes.h | |
int32 FindTransitionIndex
(
const int32 InStateIdxFrom, |
Animation/AnimStateMachineTypes.h |