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Unreal Engine C++ API Reference > Runtime > Engine > FBSPSurfaceStaticLighting
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ModelLight.h |
Include | #include "ModelLight.h" |
Source | /Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
FBSPSurfaceStaticLighting
(
const FNodeGroup * InNodeGroup,
UModel * Model,
UModelComponent * Component
)
Remarks
Initialization constructor.