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One metadata entry for a variable
| Name | FBPVariableMetaDataEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
Syntax
USTRUCT ()
struct FBPVariableMetaDataEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/Blueprint.h | |||
FBPVariableMetaDataEntry
(
const FName InKey, |
Engine/Blueprint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataKey | FName | Name of metadata key | Engine/Blueprint.h |
|
| DataValue | FString | Name of metadata value | Engine/Blueprint.h |
|