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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDeviceManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include | #include "AudioDeviceManager.h" |
Syntax
struct FAudioDeviceContainer
Variables
Type | Name | Description | |
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bool | bIsNonRealtime | Whether this audio device is realtime or not. |
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FAudioDevice * | Device | Singularly owned device. |
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int32 | NumberOfHandlesToThisDevice | Ref count of FAudioDeviceHandles referencing this device. |
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EAudioDeviceScope | Scope | Whether this device can be shared. |
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IAudioDeviceModule * | SpecifiedModule | Module this was created with. If nullptr, this device was created with the default module. |
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TArray< UWorld * > | WorldsUsingThisDevice | Worlds that have been registered to this device. |
Constructors
Type | Name | Description | |
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FAudioDeviceContainer
(
const FAudioDeviceContainer& Other |
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FAudioDeviceContainer
(
FAudioDeviceContainer&& Other |
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FAudioDeviceContainer
(
const FAudioDeviceParams& InParams, |
Destructors
Type | Name | Description | |
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