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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDeviceManager
| Name | FAudioDeviceContainer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
| Include Path | #include "AudioDeviceManager.h" |
Syntax
struct FAudioDeviceContainer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioDeviceManager.h | |||
FAudioDeviceContainer
(
const FAudioDeviceContainer& Other |
AudioDeviceManager.h | ||
FAudioDeviceContainer
(
FAudioDeviceContainer&& Other |
AudioDeviceManager.h | ||
FAudioDeviceContainer
(
const FAudioDeviceParams& InParams, |
AudioDeviceManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAudioDeviceContainer() |
AudioDeviceManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsNonRealtime | bool | Whether this audio device is realtime or not. | AudioDeviceManager.h | |
| Device | FAudioDevice * | Singularly owned device. | AudioDeviceManager.h | |
| NumberOfHandlesToThisDevice | int32 | Ref count of FAudioDeviceHandles referencing this device. | AudioDeviceManager.h | |
| Scope | EAudioDeviceScope | Whether this device can be shared. | AudioDeviceManager.h | |
| SpecifiedModule | IAudioDeviceModule * | Module this was created with. If nullptr, this device was created with the default module. | AudioDeviceManager.h | |
| WorldsUsingThisDevice | TArray< UWorld * > | Worlds that have been registered to this device. | AudioDeviceManager.h |