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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDeviceHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAudioDevice & operator* () |
These are convenience operators to use an FAudioDeviceHandle like an FAudioDevice* or an Audio::FDeviceId. | AudioDeviceHandle.h | |
FAudioDevice & operator* () |
AudioDeviceHandle.h |
operator*()
Description
These are convenience operators to use an FAudioDeviceHandle like an FAudioDevice* or an Audio::FDeviceId. For safety, we still require explicit casting to an FAudioDevice* to ensure ownership isn't lost due to programmer error.
| Name | operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
| Include Path | #include "AudioDeviceHandle.h" |
const FAudioDevice & operator*() const
operator*()
| Name | operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
| Include Path | #include "AudioDeviceHandle.h" |
FAudioDevice & operator*()