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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDeviceHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioDeviceHandle.h | |||
FAudioDeviceHandle
(
const FAudioDeviceHandle& Other |
AudioDeviceHandle.h | ||
FAudioDeviceHandle
(
FAudioDeviceHandle&& Other |
AudioDeviceHandle.h | ||
FAudioDeviceHandle
(
FAudioDevice* InDevice, |
This constructor should only be called by FAudioDeviceManager. | AudioDeviceHandle.h |
FAudioDeviceHandle()
| Name | FAudioDeviceHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
| Include Path | #include "AudioDeviceHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
FAudioDeviceHandle()
FAudioDeviceHandle(const FAudioDeviceHandle &)
| Name | FAudioDeviceHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
| Include Path | #include "AudioDeviceHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
FAudioDeviceHandle
(
const FAudioDeviceHandle & Other
)
FAudioDeviceHandle(FAudioDeviceHandle &&)
| Name | FAudioDeviceHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
| Include Path | #include "AudioDeviceHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
FAudioDeviceHandle
(
FAudioDeviceHandle && Other
)
FAudioDeviceHandle(FAudioDevice , Audio::FDeviceId, UWorld )
Description
This constructor should only be called by FAudioDeviceManager.
| Name | FAudioDeviceHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceHandle.h |
| Include Path | #include "AudioDeviceHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
FAudioDeviceHandle
(
FAudioDevice * InDevice,
Audio::FDeviceId InID,
UWorld * InWorld
)