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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void UpdateSoundMix
&40;
USoundMix &42; SoundMix,
FSoundMixState &42; SoundMixState
&41;
Remarks
Updates the state of a sound mix if it is pushed more than once.
Parameters
Name | Description |
---|---|
SoundMix | The SoundMix we are updating |
SoundMixState | The State associated with this SoundMix |