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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice > SetListenerAttenuationOverride
Deprecated * Use SetListenerAttenuationOverride that passes a ListenerIndex instead
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
void SetListenerAttenuationOverride
&40;
const FVector AttenuationPosition
&41;
Remarks
Sets an override for the listener to do attenuation calculations.