Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice > IsUsingListenerAttenuationOverride
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool IsUsingListenerAttenuationOverride
&40;
int32 ListenerIndex
&41; const
Remarks
Returns if the specific listener is using an attenuation override position.